The background story of NCsoft’s CACCIA has influenced HD Unreal Engine game development: Watch Full Version

CACCIA

NCsoft's CACCIA (Credit: Unreal Engine)

NC Soft Visual R&D Team has come up with extraordinary behavior of characters in the gaming industry, all through the Unreal Engine Game Development platform.

The production team at CACCIA pays special attention to the story and its components in accordance with the tenet that “live tales arise from living characters.” They double-checked the character’s history using real-world images of Europe in the fourteenth century as part of this endeavor. The heroine Beatrix, who attempts to flee the shocking truth, is seen going through several cognitive processes throughout the film. Producers devoted attention to even the smallest elements in order to create dynamic pictures.

They took into account the character’s past, personality, favorite foods, and musical tastes, as well as the personality and background of her parents and the area where she was raised. They specifically looked into a real-life lady, “Christine de Pizan,” the first female poet in history, and modeled the protagonist’s persona on her while considering how to properly explain the term “suppression.” The producers were immediately reminded of “Beatrix,” the swordsman in Quentin Tarantino’s film “Kill Bill,” who later served as the protagonist when the poet’s pen was shown to be a sword.

The group created a technique to communicate the term, suppression, in a way that was neither direct nor obvious after choosing the character. They used a metaphor, showing how painting the protagonist is like locking someone within a box or a canvas. The team carefully constructed the narrative, which serves as the story’s framework, and then used cutting-edge technology to fill in the blanks.

They devoted close attention to the characters’ emotional expressions in particular. Based on 3D scanning of a real model, they produced 35 facial expressions and transformed them into 142 morph targets. Then, using roughly 30 masks for the expression of wrinkles, the team constructed the wrinkle map using three “normal maps” and “diffuse maps” that could accurately convey the sensation of volume and texture.

The group gave oil colors and lion saliva, among other sticky substances, careful consideration. The simulation was run using the 3D application Houdini, which has a feature called “flip solver” that is good at expressing unique effects. This function allowed the stickiness of oil colors to be naturally depicted so that they would flow like actual fluids. In order to show the lion’s saliva-based on realistic motions, the “vellum simulation” function was also used to describe the items that were flexible and readily modified after sketching the gums and the lines between them. The hair in the film was beautifully represented, including the painter’s beard and the lion’s fur.

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NC Soft’s CACCIA – Unreal Engine

The painter’s whiskers and hair are represented in ‘Maya Xgen’ and helped create short, dense objects such as hair and grass. It was also rendered more realistic using Unreal Grooming, a real-time hair rendering feature that allows the hair to react to forces such as wind and gravity in real-time. In addition saying, “We will introduce a new program ‘Marvelous Designer’ that specializes in rendering clothes and will render clothes more efficiently. At ‘CACCIA’, we were able to create more natural and realistic medieval costumes based on the ‘Marvelous Designer’ patterns used in the actual costume production“.

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